I have an issue with rigibody2d when transform scale x is set to -1. It flip my sprite upside down.
The demo scene is setup as show on the picture below:
Basically left unicorn is duplicated version of right unicorn with rigidbody2d scale x set to -1. When I play the scene the left unicorn if flipped.
Is that a expected behavior or there is something I don't get with an engine ?
Or it is a bug and I should post it on: