0 votes

How to properly instantiate a new childs for my node

func _draw():

var sourcebutton = get_node("../Source Stage")

if get_children() != null: for child in get_children():
    child.queue_free()

var newButton = sourcebutton.instance()
add_child(newButton)
in Engine by (329 points)

1 Answer

+2 votes
Best answer

instance() is a method of PackedScene. It is not used for duplicating nodes. If you want a duplicate of an existing node in the tree, use Node.duplicate()

by (19,713 points)
selected by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.