0 votes

How to properly instantiate a new childs for my node

func _draw():

var sourcebutton = get_node("../Source Stage")

if get_children() != null: for child in get_children():

var newButton = sourcebutton.instance()
in Engine by (346 points)

1 Answer

+2 votes
Best answer

instance() is a method of PackedScene. It is not used for duplicating nodes. If you want a duplicate of an existing node in the tree, use Node.duplicate()

by (21,537 points)
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