0 votes

So I was experiencing this exact bug here and I followed the steps, which apparently solved the problem.

But I am a suffering NVIDIA user and am experiencing horrible performance issues with NVIDIA drivers on Godot for various reasons (which include unexpected program shutdown and so on).

The question is: is there any way to fix this bug without switching my integrated GPU to dedicated GPU? Could I use my integrated GPU and have the grids and mesh coloros working?

Thanks guys

in Engine by (170 points)

Integrated GPUs are crap, they often aren't suitable for games. There isn't much Godot can do about that, maybe downgrading to GLES2... you should really configure your OS so that it uses the correct GPU. But if the other GPU's latest drivers are also crap, well... that's not nice from them :/

Was this bug reported on Github so at least devs are aware?

Yeah, I'm in this little dilemma. In theory, I'd like to use my dedicated GPU, but not much to do but wait for the new drivers and keep using the integrated GPU. About the bug with grids, I will report on Github.

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