First of all I would like to say hello to all the godot coomunity as this is my first message on the boards.
I have been doing some testing a creating some prototypes with godot and it seems a prettry decent game engien but there's something that kills productivity IMO. When you create a tree it is imposible to change parent-child relations. This really pisses me off becuase this should be something easy to do and I need to do all sort of things to get what I want.
On the other hand, I see that editor needs a lot of more of "drag & drop" love. Thinks like not being able to drag and drop textures from a folder to the project scene feel pretty odd.
Well, is there any way this things could be fixed in any version? I'm liking the engine so far but it needs a bit of productiviy boost.