Hi, I'm working on a fast-paced Platformer and I'm using a Camera2D to scroll my level. The problem is that scrolling/movement of the camera causes a lot of screen-tearing. I tried to enable V-sync but apparently Godot hasn't got an option for that yet. I also tried to force a framerate of 60 but the problem remains. Any help will not go unappreciated.
You can enable V-sync in Project Settings, under the Window category.
You can also enable V-sync with the following code:
OS.vsync_enabled = true
I fixed the issue by actually disabling it... lol I had no idea is was enabled by default.