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How we can define something like below:

func func_name() -> [A Custom Scene Class]:
    ... do sth ...
in Engine by (81 points)

1 Answer

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Best answer

Scenes are not classes. Scripts are. I would guess it would be this if your script has a class_name:

func func_name() -> YourClass:

As shown here: https://docs.godotengine.org/en/3.1/getting_started/scripting/gdscript/static_typing.html#a-brief-look-at-static-typing

by (27,774 points)
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Yes! I add 'class_name' line on top of my scene's script and then I could use it as a type.

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