How good is Godot at exporting for mobile / desktop?

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:bust_in_silhouette: Asked By PauloFernandes
:warning: Old Version Published before Godot 3 was released.

Hello all.

This is my first post here. I have been using Construct 2 for about 4 years. But their reliance on 3rd party solutions for wrapping HTML5 up into mobile/desktop applications is a big disappointment for me.

So after some research, I found Godot, and I really liked what I have seen so far.

With that, I’d like to ask: How good is Godot with exporting projects to different platforms?

What are the struggles that you are currently facing with the engine?

Thanks in advance.

Hm. what can I say? I would say it’s damn good.

volzhs | 2016-06-09 07:17

:bust_in_silhouette: Reply From: Zylann

Exported on Windows 7. Just works.
Exported on Windows 10. Just works.
Exported on Android. Just works.
Exported on HTML5. ““Kinda”” works, but it’s experimental.
TODO export on Linux, but I know it works
TODO borrow a Mac to someone

I would say real issues are on consoles: http://www.godotengine.org/qa/4018/does-godot-have-plans-support-exporting-consoles-ps4-xbox-etc?show=4018#q4018
But if you don’t target this platform, it’s very good :slight_smile: