Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Matt_UV | |
Old Version | Published before Godot 3 was released. |
Hello, I have a scene composed of several Node2Ds. Each of them are parent of several Sprites. The goal of my scene is to add variety by randomly showing a Sprite for each Node2D, and hiding the others.
Here is an example :
I would like to save the result as a texture, to repeat in a Polygon2D from my main scene.
However, I don’t want to show the scene, then I cannot use get_viewport().get_screen_capture()
.
Do you have any idea on how to save the result as a texture ?
If I can’t figure out a way, I will launch the scene and take several screenshots to reuse them afterwhile, but I’d like to do it by code
Thank you
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How to draw a mask on a Sprite ? - Godot Engine - Q&A
it doesn’t help?
volzhs | 2016-06-09 07:20
Thank you, I already tried the first method, which is not quite adapted, because of “get_screen_capture()”
However the second one seems interesting, I will try it tonight and keep you advised
Matt_UV | 2016-06-09 10:13
have you ever got anywhere with this? might answer your own question for posterity.
I’m wondering how to draw a custom texture from the ground up, however without using _draw
.
Guilherme Furst | 2018-03-01 23:49