+1 vote

Hello,
Im working on a top down shooter where im trying to make the aim not directly connected to mouse position, this is so that i can have gun sway and also implement "kickback" for the guns.
So the mouse position is only where you have an intention to aim.

The problem is i have not faund a good way to implement this.
Currently I have the reticle as a rigid2d node and trying to manipulate it with 4 dampeningsprings, that results in it circeling around the mouse if i flick it.
Also tried to use physics engine to controll it but just ended up with it circling the mouse I a orbit.

So I'm looking for some good ideas on what to try next.

asked 6 days ago in Engine by Tom Träskbäck (13 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.