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Hi all. I've got a game in development in which I'd like to implement both consumable and non-consumable purchases.
I've been through the docs page on iOS services (a few times), and I have everything set up properly on Apple's side, but things are still not functioning properly.
Does anyone have anything a little more in depth than the docs, like some fleshed out examples of implementation? I feel like I'm missing something that the docs take for granted...?

Thanks for any help!

asked Aug 15 in Engine by GraigR (12 points)

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