Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Vincent Scalia | |
Old Version | Published before Godot 3 was released. |
I can play my animation in realtime with
func _ready():
get_node("AnimationPlayer").play("walkcycle")
but it only plays through once… how can i make it play looping? I don’t want to have to use a function call keyframe to start it over every time…