0 votes

I have a terrain using Zylanns terrain editor addon, and the movement and player collisions work exactly how I want them to, but RigidBodys don't collide with it. Is there a setting on either the terrain node or the RigidBody to allow the collisions or is this a limitation of the addon?

asked Aug 14 in Engine by andersmmg (86 points)
retagged Aug 14 by andersmmg

1 Answer

0 votes
Best answer

I'm not sure if this is the answer, but I do see a collision checkbox when looking through the documentation on the github site. Check out the second picture:


answered Aug 14 by emo10001 (44 points)
selected 6 days ago by andersmmg

I have that on, and it works with the player as it should. The problem is it doesn't work with the physics engine, or at least RigidBody objects.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.