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I have a terrain using Zylanns terrain editor addon, and the movement and player collisions work exactly how I want them to, but RigidBodys don't collide with it. Is there a setting on either the terrain node or the RigidBody to allow the collisions or is this a limitation of the addon?

asked Aug 14 in Engine by andersmmg (86 points)
retagged Aug 14 by andersmmg

1 Answer

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Best answer

I'm not sure if this is the answer, but I do see a collision checkbox when looking through the documentation on the github site. Check out the second picture:

https://github.com/Zylann/godot_heightmap_plugin/blob/master/addons/zylann.hterrain/doc/main.md

answered Aug 14 by emo10001 (44 points)
selected Aug 15 by andersmmg

I have that on, and it works with the player as it should. The problem is it doesn't work with the physics engine, or at least RigidBody objects.

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