+1 vote

I have a terrain using Zylanns terrain editor addon, and the movement and player collisions work exactly how I want them to, but RigidBodys don't collide with it. Is there a setting on either the terrain node or the RigidBody to allow the collisions or is this a limitation of the addon?

in Engine by (650 points)
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I'm not sure if this is the answer, but I do see a collision checkbox when looking through the documentation on the github site. Check out the second picture:

https://github.com/Zylann/godot_heightmap_plugin/blob/master/addons/zylann.hterrain/doc/main.md

by (44 points)
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I have that on, and it works with the player as it should. The problem is it doesn't work with the physics engine, or at least RigidBody objects.

Ask Zylann directly on the addon Github page. And it would be nice if you report back here when you have the answer.

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