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I have a terrain using Zylanns terrain editor addon, and the movement and player collisions work exactly how I want them to, but RigidBodys don't collide with it. Is there a setting on either the terrain node or the RigidBody to allow the collisions or is this a limitation of the addon?

asked Aug 14, 2019 in Engine by andersmmg (418 points)
retagged Aug 14, 2019 by andersmmg

1 Answer

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I'm not sure if this is the answer, but I do see a collision checkbox when looking through the documentation on the github site. Check out the second picture:

https://github.com/Zylann/godot_heightmap_plugin/blob/master/addons/zylann.hterrain/doc/main.md

answered Aug 14, 2019 by emo10001 (44 points)
selected Aug 15, 2019 by andersmmg

I have that on, and it works with the player as it should. The problem is it doesn't work with the physics engine, or at least RigidBody objects.

Ask Zylann directly on the addon Github page. And it would be nice if you report back here when you have the answer.

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