I'm trying to have my character equip a rock, which visually it does but it actually is on the on the ground. When i try to throw it, it starts form the ground not the hand...i searched about this and people said you have to use
_integrate_forces() to move a rigidbody but i don't know how to make it work.
Anyone who has ideas on how to position my
RigidBody2Drock on my characters