+1 vote

I have been trying to set up the occlusion for an autotile but it seems like you can only use one polygon per tile. As you can see in the example below, this is not appropriate for my needs since all black areas should be occluders. Is there any way to use multiple polygons per tile as with collision?



in Engine by (13 points)

Just realized you can draw custom shaped for LightOccluder2Ds, so as a workaround I will probably just draw the occluders for all my levels. Not ideal, but if the autotile option isn't working, this is the best I think we can get.

Just ran into this myself--very frustrating. Honestly can't believe more people aren't having this issue. Have you figured anything out yet?

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