What do I use instead of Fixed Process?

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:bust_in_silhouette: Asked By Millard

I am very new to Godot, but have some experience in Unity. I was following a Godot breakout tutorial, and he used Fixed Process (delta). I tried this but it didn’t work, (I’m using version 3.1.) has Fixed Process changed at 3.1?

:bust_in_silhouette: Reply From: kidscancode

You were watching a fairly old tutorial from Godot 2.1 or earlier. A lot of names changed in the 3.0 release.

The 3.x equivalent of _fixed_process() is _physics_process(). It was changed to better indicate that it is called on each physics step.

Thank you! I do need to know this, though. In the tutorial, in the ready function, he typed something like set fixed process(true). do I have to do this now, (except using physics process instead of fixed process.)?

Millard | 2019-08-11 18:37

No, that is not required in 3.0+

kidscancode | 2019-08-11 18:38

Thanks for the help!

Millard | 2019-08-11 18:49