So, I have a kinematic body 3D (Which is a cube). I need to translate it every frame to where the ray hits. What it does right now is that it stays half-way in the ground or any object that it hits because it is translated to the exact point where the ray hits. So, how do I make it so it would be pushed out from ground or other object after translation? I tried everything (I also NEED to use translate on it, can't otherwise)