Setting an angled plane as flat

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:bust_in_silhouette: Asked By KidWobble

I have a scene where the perspective plane is +35 degrees on the X axis. Is there a way to tell the engine that this plane should be treated as 0?

Using stop_on_slope or a raycast produces bunny hopping when moving in the Z direction. This angle will be constant the whole time, I would prefer just to have this set once and not have to calculate every physics frame.

This is not a camera issue, the camera is independent of this.