0 votes

Hi all, Harshdeep here,
I'm totally new in game development side. I followed BornCG in Youtube and made exactly same 3D game. But, now I want to implement some jumping function with disable on gravity. ( means user can't jump while in the air. ). I tried but, failed to implement it.

My controller code.

extends KinematicBody

var velocity = Vector3(0,0,0)

const SPEED = 5
const ROTATE = 5

func _ready():
    #Game Background Music
    var BackgroundMusic = get_node("BackgroundMusic/AudioStreamPlayer3D")

func _physics_process(delta):

    #RollerBall(Player) Control.
    if Input.is_action_pressed("ui_right") and Input.is_action_pressed("ui_left"):
        velocity.x = 0
    elif Input.is_action_pressed("ui_right"):
        velocity.x = SPEED
    elif Input.is_action_pressed("ui_left"):
        velocity.x = -SPEED
        velocity.x = lerp(velocity.x,0,0.1)

    if Input.is_action_pressed("ui_up") and Input.is_action_pressed("ui_down"):
        velocity.z = 0
    elif Input.is_action_pressed("ui_up"):
        velocity.z = -SPEED
    elif Input.is_action_pressed("ui_down"):
        velocity.z = SPEED
        velocity.z = lerp(velocity.z,0,0.1)

asked Aug 5, 2019 in Engine by Harshdeep Patel (17 points)

1 Answer

+1 vote
Best answer

If you pass move_and_slide() a floor_normal value, you can use is_on_floor() to determine if you're standing on the ground or not, and allow a jump. You should never disable gravity - it's a constant force pulling downward. To jump, set your body's y velocity to the desired value.

For an example, see: https://docs.godotengine.org/en/latest/tutorials/physics/using_kinematic_body_2d.html

(It's 2D, but the concept is the same in 3D)

More information can be found in the KinematicBody documentation.

answered Aug 5, 2019 by kidscancode (14,052 points)
selected Aug 6, 2019 by Harshdeep Patel

thanks brother. Just explored your YT channel. and changed entire code.
thanks a lot. you got one more subscriber. :)

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