Why does my kinematicBody2D move in totally the wrong direction

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:bust_in_silhouette: Asked By Squatnet

I have some code to move a kinematic body 2d along an AStar path,
the body is provided with the path points as a Vector3 which is how AStar handles them.
I would expect the character to move to the right, however it pretty much always looks off in the wrong direction and heads towards the top left corner.
What am i doing wrong…

var moveSteps = [Vector3(60,0,120),[Vector3(90,0,120),[Vector3(120,0,120),[Vector3(150,0,120),[Vector3(180,0,120),[Vector3(210,0,120)]
var nextMoveStep = Vector3(30,0,120)
func _physics_process(delta):
	var pos = nextMoveStep
	if isMoving:
		var vel = Vector2(1,0)
		var posV2 = Vector2(pos.x,pos.z)
		print("to Pos: "+str(posV2))
		print("CurrPos "+str(position))
		print(position.distance_to(posV2))
		print(rotation)
		look_at(posV2)
		var rot = rotation
		print(rot)
		vel = vel.rotated(rot)
		vel = vel * speed
		move_and_slide(vel)