I got a similar message when I exported my game for PC. On one computer the game wouldn't start throwing a similar drivers error, while on another it ran smoothly without a hitch. My guess back then was that GLES3 was to blame and I waited until Godot 3.1 was released, which supports GLES2. There seem to be some incompatibility issues with GLES3, so going GLES2 might solve the issue. I would suggest you run the game on multiple computers and if that doesn't work, I suggest you try exporting a GLES2 version of your project.