How to setup collision shapes to report collision but pierce through colliding body?

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:bust_in_silhouette: Asked By Skipperro

Hi,

I want to make a bullet-like object that will fly in a straight line and send signal to the body it’s hitting, and then fly uninterrupted on the same path. This should be kind of “kill everything in a straight line” projectile.

I have no problem activating the script on victims body, but when the bullet collides with the first object it interacts physically with it and stops/deflects.

How can I disable physical interactions between bullet and victim while still registering collision in script?

:bust_in_silhouette: Reply From: BraindeadBZH

You have to use Area for that. Areas allow to detect other physical objects while not interacting with them.