0 votes

I am trying to replicate the Super Mario Thwomp and I created a space where if the player is inside it activates the Thwomp descent. Because he falls before Mario goes under. When I try to getoverlappingareas it doesn't find Mario's KinematicBody2D. Wish someone could explain to me the use of getoverlappingareas and getoverlappingbodies?
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asked Aug 1 in Gossip by coderpy (12 points)

1 Answer

+1 vote

get_overlapping_areas() detects other Area2Ds.

get_overlapping_bodies() detects PhysicsBody2D types (RigidBody2D, KinematicBody2D, or StaticBody2D).

Note that as stated in the Area2D documentation, the get_overlapping_* methods are only updated once per physics frame. It is typically preferable to use the area's body_entered and/or area_entered signals.

This would be perfect for your situation. Mario entering the "Thwomp Scan Area" will trigger the body_entered signal and you can make the Thwomp fall.

answered Aug 1 by kidscancode (11,756 points)

Thanks for your response. I managed to solve the problem. I'm very grateful.

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