My simple mesh and texture models look great in the 3D viewport when editing the scene in the engine GUI, but look rough and pixelated when I play the scene/game.
I read another question here that mentioned setting the Msaa to at least x4 in the Rendering>Quality>Filters settings. This made a huge difference but it's still not quite as good and in the editor viewport.
What other settings can I change to make the game look as good as in the viewport?
If you right-click on the image link bellow and follow the address, you can see the screenshots. In order they are:
1. Viewport View
2. Game without Msaa filter
3. Game with Msaa filter
