I Havea Problem with Collision

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:bust_in_silhouette: Asked By Kuroi23

HI, I’m new with godot. So when the player hit the slider, the player bouncing. and when the player hi the box, the box bounced too far away. Hope someone can help

This is the screenshot: https://photos.google.com/photo/AF1QipPcewhvTYNjL3vvfDQsWSEsXlSZUTDQPrayJXJ5

extends KinematicBody

var speed = 20
var gravity = Vector3.DOWN
var velocity = Vector3()


# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.

func _physics_process(delta):
	
	get_input()
	if is_on_floor() and Input.is_key_pressed(KEY_SPACE):
		velocity.y = 14
	
	velocity += gravity * delta * speed
	
	velocity = move_and_slide(velocity, Vector3.UP)
	
	
func get_input():
	velocity.x = 0
	velocity.z = 0
	
	if Input.is_action_pressed("ui_up"):
		velocity.z -= speed
	if Input.is_action_pressed("ui_down"):
		velocity.z += speed
	if Input.is_action_pressed("ui_left"):
		velocity.x -= speed
	if Input.is_action_pressed("ui_right"):
		velocity.x += speed
	

What does the script have to do with the box bouncing too far away?

Magso | 2019-07-31 21:42