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Asked By | clownshoe |
My game runs fine when I build for Windows, when I build for HTML5 everything works except the Particles2D are not shown, and when they are meant to be shown the game locks up for a few seconds. I am using Godot 3.1.1 stable with GLES3.
So do Particles2D work with HTML5 export (and GLES3) ?
There is a TIP in this tutorial for version 3.1 that I was going to try, and go back to GLES2:
“Particles and Particles2D can be converted to their CPU equivalent node with the “Convert to CPUParticles” option in the editor.”
However, I cannot find this option anywhere.