It seems the problem is that you did not connect the signals to the
enemy2 instance. This meant that every time you hit an enemy (didn't matter which one), it always damaged the
enemy node and never the
hit signal from the player, you needed to connect for
Same for the
Here is a zip of the working project: https://drive.google.com/file/d/1Pz1jA7qosIve-t5ppj6aPx7yQf-mrbwK/view?usp=sharing Note that I changed the damage done from 1 to 100 so that you don't have to hit it so many times in order to test.