Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | S7u |
For instance a heel strike when a characters foot hits the ground.
Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | S7u |
For instance a heel strike when a characters foot hits the ground.
Reply From: | Eric Ellingson |
Using an AnimationPlayer
node, you can do this in at least two different ways.
Add a new animation track, and select “Call Method Track”. This will let you call a custom method, which can handle triggering the audio.
Again, add a new animation track, but select “Audio Playback Track”. You can reference this post for more details about this option: https://forum.godotengine.org/39679/can-i-play-sounds-using-the-animationplayer