I have a 3D object with a
rigid body that has the mode set to
kinematic and only moves using
global_translate in one direction. It collides with another 3D object that has a
rigid body with the mode set to
rigid body and moves with
translate_object_local. How can I detect the collision through script? I've looked up a ton of things and have had no luck. I've tried using
move_and_collide but it just gave me problems with the collision in the game.