Godot crashing after converting project to 3.1

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:bust_in_silhouette: Asked By ondesic

I recently opened a 3.06 version of a game into 3.1. It asked to convert the project to which I allowed it. Now Godot crashes every time I load the project. Here is the log file. I noticed a few FATAL errors at the bottom. Any ideas of what I need to change to allow Godot to open the project?

OpenGL ES 3.0 Renderer: GeForce GTX 1060/PCIe/SSE2

ERROR: Error opening file: res://icon.png
At: core/io/image_loader.cpp:56:load_image() - Error opening file: res://icon.png
ERROR: Non-existing or invalid boot splash at: res://icon.png. Loading default splash.
At: main/main.cpp:1155:setup2() - Non-existing or invalid boot splash at: res://icon.png. Loading default splash.
WARNING: The method set_friction has been deprecated and will be removed in the future, use physics material instead.
At: scene/2d/physics_body_2d.cpp:207:set_friction() - This method has been deprecated and will be removed in the future
ERROR: Condition ’ p_size < 0 ’ is true. returned: ERR_INVALID_PARAMETER
At: ./core/cowdata.h:252:resize() - Condition ’ p_size < 0 ’ is true. returned: ERR_INVALID_PARAMETER
ERROR: FATAL: Index p_index=-2147483648 out of size (size()=0)
At: ./core/cowdata.h:151:get() - FATAL: Index p_index=-2147483648 out of size (size()=0)