0 votes

Just a quick question about exporting. I think the answer is no, but if I write my scripts you C#, will I be able to build an HTML build of my game quickly and efficiently.

I have never really used scripting languages, and something about python syntax has always irked me a bit, so I'm a bit hesitant fiddling around with GDScript, but if that is the best option for HTML5, I may use it.

in Engine by (12 points)

1 Answer

0 votes

This isn't possible yet, but support for Mono in HTML5 exports is being tracked in this GitHub issue.

by (12,869 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.