0 votes

As what was mentioned. I have this problem in which i am having a hard time finding the node of the object i have collided with after using moveandslide with my kinematicBody.
So far I was able to get the data of what i collided with using

func _physics_process(delta):

    #escape
    escapeGame()

    #Controller
    playerController(delta)

    #Get Collided node
    for i in range(get_slide_count() - 1):
        print(get_slide_collision( i ).get_collider_id())

this got me the unique id of the collided object though i cant seem to be able to find the object with the corresponding id and its node. Please help

in Engine by (271 points)

1 Answer

+1 vote
Best answer

Instead of calling get_collider_id() can you just call get_collider()?

https://docs.godotengine.org/en/3.1/classes/class_kinematiccollision.html#class-kinematiccollision

by (1,656 points)
selected by

Yup that fixed it thanks eric

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