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Asked By | GodotUser |
Objective:
The game is a a pinball-like one (vertical).
Problem:
I made my tileset 64x64 and have a 1080p screen.
The game fits fine in fullscreen mode, but is cut-off in windowed mode.
Question:
Is there a way to scale the screen size down including the tilemap?
Bad things happen if I change the display settings or tilemap properties manually.
Node2D > Scale 0.5 perhaps?
Something like:
get_node(“Walls/TileMap”).scale(.5, .5)
Any have a code sample?
GodotUser | 2019-07-24 02:40