So, I realised some Godot games have some scripts where
extends SomeNode doesn't appear and I wanted to know what difference does it make when instancing those scripts (extend vs. doesn't extend).
Now, another question related to that one: what if I use
add_child() with a script that doesn't extend anything?
var b = preload("res://b.gd").new()
var c = preload("res://c.gd").new()
var somevar = 123