Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | sleepy | |
Old Version | Published before Godot 3 was released. |
I am trying to use the state sync demo as a start for a multiplayer game. I can get it to work on windows but not Android.
I don’t understand what is your problem…
volzhs | 2016-06-05 14:56
I can successfully export a project to Android.
When I run the state sync demo, it works perfectly on windows. I can connect multiple pc’s and the application works perfectly.
When I export to Android the application will run, but will crash if i try to connect.
sleepy | 2016-06-05 18:03
what is the state sync demo? where is it?
And you need to see adb logcat
what causes crash.
volzhs | 2016-06-05 18:12
sleepy | 2016-06-06 13:04
doesn’t anyone have a clue on how to get networking working on Android?
sleepy | 2016-06-06 19:49
I saw an old post that said I had to enable internet permissions on the android export to get this to work. I did that and it is still not working. Are there other permissions that I need to enable? I’m sure this problem is something easy that I am missing.
sleepy | 2016-06-07 12:50
OK, after setting permissions for internet on android export - app does not crash, it just doesn’t work.
I’m sure that someone out there has gotten networking functional on Android. Please help.
sleepy | 2016-06-09 18:28