So, I'm having trouble with my computer timing out the engine and freezing up my computer with the blue screen of death with this error: VideoTDRFailure (NVLDDMKM.SYS)
My graphics card is updated, I've ran disk checks, memory checks. So I know it's something to do with my graphics card and Godot, so far, seems to be the only program I'm having an issue with this freezing.
It froze on another program, but I fixed it by increasing the TDR_timeout in the registry, but it didn't work for Godot.
I'm not doing anything heavy with the engine, but some basic 2d tutorials, yet it just crashes. Anyone know what might be happening between my gpu and Godot to trigger this? Should I just turn the TDR_timeout completely off?