0 votes

So, I'm having trouble with my computer timing out the engine and freezing up my computer with the blue screen of death with this error: VideoTDRFailure (NVLDDMKM.SYS)

My graphics card is updated, I've ran disk checks, memory checks. So I know it's something to do with my graphics card and Godot, so far, seems to be the only program I'm having an issue with this freezing.

It froze on another program, but I fixed it by increasing the TDR_timeout in the registry, but it didn't work for Godot.

I'm not doing anything heavy with the engine, but some basic 2d tutorials, yet it just crashes. Anyone know what might be happening between my gpu and Godot to trigger this? Should I just turn the TDR_timeout completely off?

Thanks

asked Jul 22, 2019 in Engine by Dumuz (207 points)

What's your graphics card model? Also are you using a laptop?
I have a laptop which crashes sometimes when using Godot, but I think it's because it simply overheats. Another possible cause is the graphics card is too old, and GLES3 drivers are just getting worse over time...
People have been posting their situation too here, unfortunately there isn't much Godot devs can do because nothing in the engine is supposed to cause a hard system crash https://github.com/godotengine/godot/issues/18871

Is there a difference in GLES3 support in Windows as opposed to Linux? I've had godot crash a few times on certain projects in Windows but never in Linux.

If that's the case then maybe it's a driver problem.

I have a Dell Precision labtop work station with a Nvidia Quadro M4100K.

It's the weirdest thing, it doesn't freeze as long as I have other programs open in the back ground. It's like just running Godot on the gpu is like... not enough for it. It's weird. So now I just always listen to music when working on Godot.

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