I'm creating kinda complex cutout animations with ~20 Sprites for my main character. Right now I have 3 root sprites for each direction (side, back, front) and a tree with all individual sprites (arms, hands, feet, body, head etc.) below each root. Now I have an AnimationTree and one AnimationPlayer. I do need to toggle the visibility of the side/back roots (hide) and the front (show) when I want to animate the front. It's so much overhead and gets so complex. If I need to create 5 basic animations (run, idle, attack, die, grab) I get 15 animations in total. All accessing sprites within the same scene. It would be a first step to actually create 3 AnimationPlayer for each direction. But I can only access one in the AnimationTree. How do I structure everything for 4 directional cutout animations?