Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | CEDoromal |
There’s already someone else who asked a question about this but no one has answered so I’m just gonna link it here.
Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | CEDoromal |
There’s already someone else who asked a question about this but no one has answered so I’m just gonna link it here.
Reply From: | Dadaskis |
Hey pal. I know it’s a long time since you posted this question, but i’m running into this problem during these days so i’m going to leave this answer right here:
extends MeshInstance
export(float) var lightmap_texel_size = 0.4
func process_uv2():
var old_mesh = mesh as Mesh
mesh = ArrayMesh.new()
for surface_id in range(old_mesh.get_surface_count()):
mesh.add_surface_from_arrays(
Mesh.PRIMITIVE_TRIANGLES,
old_mesh.surface_get_arrays(surface_id)
)
var old_mat = old_mesh.surface_get_material(surface_id)
mesh.surface_set_material(surface_id, old_mat)
mesh.lightmap_unwrap(global_transform, lightmap_texel_size)
use_in_baked_light = true
func _ready():
process_uv2()
I personally use it as a part of my tool scripts