It was an awful situation and i was glad i recalled my c programming classes about this xD. It was a 'used data, not released error'(I don't know the exact term), basically yeah it isn't a bug by the engine but was because I instantiated something, gave it a value, but that data was never released after the game(or program) exited. So it made my pc set a portion of its hard drive storage memory to be permanently "used" despite not actually being in used. I'm explaining because this is a serious bug, my teacher told that it is because of this specific kind of bug, your pc storage grows smaller each time you run an application with this kind of bug. Its one of those permanently damaging kinds that happen can only be fixed by an expert :( Spread awareness #noToBuggedApps(I dont actually know how to make a hashtag here :P)