+1 vote
foreach (Node child in GetChildren())
        GD.Print(child.Name + "\t" + child.IsInGroup("Ememies"));

// Output: Label false.
// Output: Button false.

in Engine by (13 points)

1 Answer

+1 vote

You did a typo: it's Enemies, not Ememies.

by (27,603 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.