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Some of the door sprites draw over the player sprite.

Troubleshooted the layers, didn't find any issue.

Both door nodes are behind the player node.

All that's different is I added a normal map to the sprite.

in Engine by (93 points)
edited by

Add more information about the problem and show your scene tree structure, otherwise nobody will be able to help you without knowing those things.

1 Answer

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Best answer

Someone helped me figure this out on Discord.

The Z Index was 1 on my ExitStage sprite (missed it before when checking only normal map), I also had to uncheck Z as relative

by (93 points)
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