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So, I want to make a general scene with a drag and drop mechanic, and I did this and it worked if I run that scene alone, but when I instantiate that scene and run the new scene, it doesn't work, any ideas? (sorry for my english)

asked Jul 16, 2019 in Engine by Itossaur (14 points)

So, this is the code in the scene that works alone:

extends Area2D

var mouseIn = false
var isClicked = false

func _process(delta):
    if(mouseIn && Input.is_action_pressed("click")):
        isClicked = true
    elif(!Input.is_action_pressed("click")):
        isClicked = false

    if(isClicked):
        set_position(get_viewport().get_mouse_position())

func _on_Organela_mouse_entered():
    mouseIn = true

func _on_Organela_mouse_exited():
    mouseIn = false

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