0 votes

I would like to implement a day/night cycle in a 2D game I am working on. How would I go about dimming everything in the scene, but in a way that Light2D sources would illuminate nearby objects? I tried using a CanvasLayer > ColorRect, and fading in and out the ColorRect, but that also dims the Light2D sources. Is there a different way to make this work?

in Engine by (1,605 points)

1 Answer

0 votes

I don't have a definitive answer, but I would look into shaders.

by (1,041 points)
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