void seek ( float seconds, bool update=false )
Seek the animation to the seconds point in time (in seconds). If update is true, the animation updates too, otherwise it updates at process time. Events between the current frame and seconds are skipped.
$animationPlaye.seek(0.05, true) # show current animation on frame time 0.05
LOL I swear I tried that earlier but couldn’t get it to work. Anyway thank you so much, I managed to get it to work now.