Wondering if it is possible to run the _process function at 10 fps, but show the game at a 60 framerate.
You can set the physics FPS in the project settings but it would only affect _physics_process.
Yes, thanks, it works.
Please note that I have no idea what is the consequence of reducing the physics FPS to such a low number. You might experience artifacts regarding collisions and reactions.
I am making a 2D game where the character moves one pixel per frame, so it would move 10 pixels per second, but the game is still running at 60 fps.