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Wondering if it is possible to run the _process function at 10 fps, but show the game at a 60 framerate.

in Engine by (335 points)

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You can set the physics FPS in the project settings but it would only affect _physics_process.

by (1,041 points)
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Yes, thanks, it works.

Please note that I have no idea what is the consequence of reducing the physics FPS to such a low number. You might experience artifacts regarding collisions and reactions.

I am making a 2D game where the character moves one pixel per frame, so it would move 10 pixels per second, but the game is still running at 60 fps.

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