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Asked By
goldenbandit
Hello,
as the title suggests, I would like to use a thirdparty C library (Yojimbo) directly in my C++ scripts, to avoid any and all module/variants wrapping and be able to interface with it without any useless abstraction.
Well you still have to make the types compatible with Godot at the end to be used in GDScript, but if the library is used internally only, some binding can be avoided as you don’t necessarily need to expose all individual methods. Other than that, it’s perfectly acceptable to bind thirdparty libraries via GDNative, or even encouraged as it suits best for such use cases.