0 votes

Where can I find a description of all the modules?

My template weighs ~ 40 megabytes!!!

scons p=iphone target=release arch=arm64 bits=64 tools=no use_lto=yes game_center=no module_mobile_vr_enabled=no module_gridmap_enabled=no && 
scons p=iphone target=release arch=arm bits=32 tools=no use_lto=yes game_center=no module_mobile_vr_enabled=no module_gridmap_enabled=no
lipo -create libgodot.iphone.opt.arm.a libgodot.iphone.opt.arm64.a -output libgodot.iphone.release.fat.a

When I disable some modules, other dependent modules stop working

How to collect the template:
I also use AnimationTree in the game. Because of him it is not possible to turn off 3D

asked Jul 12 in Engine by Pitanov V.V. (28 points)
edited Jul 12 by Pitanov V.V.

I also use AnimationTree in the game. Because of him it is not possible to turn off 3D

What does AnimationTree use which is specific to 3D? Maybe open an issue on Github so that appropriate changes are done?

I got into the code.
AnimationTree depends on Skeleton3D
https://github.com/godotengine/godot/blob/master/scene/animation/animation_tree.h

and
https://github.com/godotengine/godot/blob/master/scene/register_scene_types.cpp

#ifndef _3D_DISABLED
...
ClassDB::register_class<AnimationTree>();
ClassDB::register_class<AnimationNode>();
...
#endif

I manually commented on almost all 3D, except for animations and the skeleton

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