Distorted 3d Sprite when far away from camera

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:bust_in_silhouette: Asked By Gun_Goose

I am new to godot and have been experimenting with the sprite3d node. I have gotten the node to display images pretty well when I import my sprites as png with mipmapping and filter flags disabled. However, I realized when my sprite is far away from the camera, I noticed that the pixels become very jumbled. Does anyone know why this might be happening, or how I can make my image remain sharp when it is far away from the camera.

close up
far pic
blurry pic

Close up: close_pic.JPG - Google Drive
Far: far_blurr.JPG - Google Drive
Blurry: warpped_pic.JPG - Google Drive

Dlean Jeans | 2019-07-11 06:13