0 votes

I saw in a video concerning a older version of godot, that there is a way to change the type of a node in the editor, but I can't find it.

I would like to change a KinematicBody2D to an RigidBody2D.

How can I achieve this?

in Engine by (42 points)

1 Answer

+1 vote
Best answer

Right-click the node and click "Change Type".

by (1,045 points)
selected by

Can this be done via GDscript?

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