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Asked By | szaross |
Hi. I have an enemy node (KinematicBody2D) and a player. When the player’s sword detects enemy body entered it is going to call enemy’s take_damage func but it is throwing an error.
some snippets:
sword:
func _on_Sword_body_entered(body):
if body.is_in_group("enemy"):
print(body.name)
body.take_damage(damage)'
enemy:
func take_damage(count):
hp -= count
couldnt be simpler, yet, this doesnt work and im curious why
What the print shows?
You probably made a mistake somewhere. This could include adding a wrong scene to the group or no script attached to the enemy instance due to a script error.
Dlean Jeans | 2019-07-10 18:03
print show the body name correctly
szaross | 2019-07-10 18:22